![]() I was reading the article Mattie Behrens wrote the other day about difficulty plateaus. ![]() He's not going to be happy when I tell him there are actually 100 levels in the game! ![]() Between bouts of studying (he's in doctor school) he comes down and hones his skills, even when I'm not around-starting over again and again, hoping to one day reach the fabled level 20. He's not a big gamer, but has gotten just as hooked on Tanks as me. Lately, I've been playing two-player with my good friend Matt (he's always the red tank). Maybe a modern game forcing you to own up to your mistakes is the real draw. Perhaps starting over is the key to Tanks, though. It's kind of a cooperative style of play, but you are not discouraged from killing each other, as long as you don't both die and lose the mission. Multiplayer mode is where the magic happens though: you get just one life as does your partner (henceforth called the red tank). Single player mode gives you three lives and it's good practice. You start off facing one tank, and eventually fight crazy rocket tanks that are invisible and laugh at your silly opaque ways. If you get hit by a mine, rocket, or bullet, you die if you hit another tank with one of your mines or bullets, it dies. Bullets can also collide with other bullets and stop them mid-flight. Bullets ricochet once off any wall they hit, creating a bit of tactical depth for those who are into such things. The A button lays a mine (which will blow you up if you stay too close) and the B trigger shoots bullets-five at a time, to be precise. Using the nunchuk you steer a small blue toy tank through a toy-like environment of wooden blocks and destroy other tanks. Like arcade games of old, a loss means you start from level one all over again. Tanks is not one of Nintendo's "reinventing the wheel" completely new game experiences a la Brain Age or Wii Fit: it is an arcade game at heart.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |